OpusFSI Flight Simulator Interface for and

OpusFSI_v6_Overview  OpusFSI_v6_User_Guide  OpusFSI_v6_Getting_Started_Single_PC  OpusFSI_v6_Getting_Started_Networked_PCs  OpusFSI_v6_Live_Weather  OpusFSI_v6_Live_Camera OpusFSI_v6_ButtKicker

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OpusFSI User Guide (continued)


Shortcut Controls

Shortcut Controls enable you to assign joystick button and keyboard keys to common actions or controls within the SERVER program. All shortcut controls are defined using the Shortcut Controls dialog accessed via the FSI SERVER program's main form.

OpusFSI Server Form

At present, you can assign buttons and keys to,

·         Update the weather

·         Toggle weather update On/Off

·         Toggle the Simulator weather report window On/Off display

·         Cycle to the next Simulator weather report window

·         Cycle backwards to the previous Simulator weather report window

·         Toggle the Opus weather report window On/Off display

·         Cycle to the next Opus weather report

·         Cycle backwards to the previous Opus weather report  

·         Toggle the large Weather Assistant Map on and off the screen

·         Toggle the first Weather Map on and off the screen

·         Toggle the DHM and AHM effects On/Off

·         Toggle the ButtKicker effects On/Off

·         Toggle windowed views On/Off

·         Restore window sizes and positions

·     Cycle the camera views forward (next) between identical view modes (virtual cockpit, 2D cockpit, or External Aircraft camera views for the currently selected aircraft)

·     Cycle the camera views backward (last) between identical view modes (virtual cockpit, 2D cockpit, or External Aircraft camera views for the currently selected aircraft)  

·     Play the panning sequence assigned to the current camera. If there is more than one panning sequence assigned then the on-screen Menu box will be displayed allowing you to select the required sequence.

·     Toggle the View Selection Menu On/Off

Only relevant weather reports can be displayed using these controls. The Local Area weather report is always considered active and relevant. The Lower and Upper Atmosphere weather reports are only active if the GRIB data is enabled. The Destination and Alternate weather reports are only considered active if the relevant Destination or Alternate site has been specified in the Weather dialog. The weather report Display, Next, and Last Shortcut commands are assumed to refer to the 'first' OpusFSI Wx Report.

All windowed views must be docked/undocked manually.  

Assigning Joystick Buttons and Keyboard Keystrokes

Click within the button or key command text boxes to specify the required assignment. When you click within the text box, the box will empty and turn red indicating it is waiting for your entry. You can now either click a second time to clear the entry, or press your desired joystick button or keyboard assignment.

OpusFSI will accept buttons 1 through to 32 of Joysticks 1 through to 16. All button and registered key events are displayed within the Spy window when the button or key is pressed. If they are not displayed then the joystick or button is invalid, either not registered within the sim, already assigned elsewhere (i.e. P3D, 3rd party add-on etc), or just an illegal entry.

Each keyboard assignment may consist of a combination of up to two modifier keys (Alt, Ctrl, or Shift) with a normal keyboard key. The entry is not case sensitive. The numeric pad keys 0 to 9 can be used but they must be assigned with the Num Lock ON (for recognition), and used with the Num Lock OFF within P3D. This is a quirk of the simulator and not the OpusFSI software.

N.B. The Insert, Delete, Home, End, Page Up, Page Down, Left, Right, Up, and Down keys cannot be assigned to shortcuts.

I have U (Update weather), shift-U (toggle weather update on/off), W (Weather report), N (cycle Next), and shift-N (cycle last), D (toggle DHM on/off), Q (toggle windowed views on/off), V (cycle next camera view) and  shift-V (cycle last camera view) configured and operating on my system. It is up to you  to make sure any assignments are not in use elsewhere on your system (P3D, FSUIPC etc). If your assigned key is working it will be displayed as an event in the Spy window when you press it (only after it has been assigned and specified to the sim via OpusFSI though).  

There is a difference between the actions of the Shortcut View Cycling commands and the way 'common' camera key or buttons are processed when configured into the actual Live Camera views. The Shortcut keys will only cycle the views with the same view mode that was last selected onto the display through the Live Camera interface. So the Shortcuts will cycle through all your VC views or all your External views depending on what was last selected through Live Camera actions. The common key (or button) is assigned to groups of views, assigned within the camera views themselves. I use a common X key configured in all my camera views. This common key (or button) will cycle through all assigned camera views irrespective of the camera view mode.

Shortcut Commands - Cycle through relevant views with the same view mode as the current view.

Camera Commands - Cycle through all cameras assigned with the same common key/button.

Live Camera Control

You can assign buttons and keys to move the eye point during flight within any VC, 2D, or Custom view.

The Ctrl+Shift keys work fine (e.g. Ctrl+Shift +U for Up, Ctrl+Shift +D for Down etc.).  

POV and Hat Switches

Joysticks or controllers with POV (Point Of View or 8-Position Hat switches) can be assigned to the LCC functions. Up to four POV or Hat switches are supported.  Any POV or Hat switch assigned for use by the LCC should be removed from the P3D SETTINGS.

Game Controllers

Shutdown OpusFSI and P3D.

Plug in your controller, install the windows driver if necessary. Start up the sim and the OpusFSI SERVER program.
Edit the sim SETTINGs and Delete all button and axes assignments (automatically made by the sim) to your new PS3 controller, save the changes. The controller should be enabled but control nothing. Similarly for FSUIPC the controller should control nothing.
Open the Opus Spy window, you should see the controller listed there. Check your list of devices when you open Spy, it should match the list in P3D Settings.

Open the Shortcuts dialog and click on Live Camera Control (LCC).
Select the controller type from the Controller list box. Click on Left and then operate the left-hand X axis on the controller. Click on Up and operate the left-hand Y axis on the controller. Repeat for Forward and Yaw Left using the right-hand axes. The LCC left/right, up/down, forward/backward, pitch up/down, bank left/right, and yaw left/right movement controls are highlighted in yellow. The axes are read directly by the LCC software however, you can adjust the sensitivity (speed) for cockpit and external views, and dead zone (default 10%) for the axes in the LCC dialog.
Now assign your buttons. I use the left-hand buttons for motion, the right-hand for stop and resets, then central buttons for changing mode and the PS centre button for the Set Camera LCC function.
Click Save a couple of times and you are done.

A Reverse Axis option is available for the LCC Shortcuts Left/Right, Up,Down, Forward/Backward, Pitch Up/Down, Bank Left/Right, and Yaw Left/Right controller axes. When ticked, the GamePad Controller axes will be reversed for the associated control movement.

In flight when you press one of these assigned keys/buttons the movement will be either Continuous or Stepped according to what setting is selected in the Live Camera Control dialog. If Continuous movement is selected then to stop movement use either one of the red Stop buttons in the Live Camera Control dialog or the assigned Stop shortcut control key/button.

Remember P3D only allows eye point (6DOF) control in VC, 2D, and the Opus 'custom' external aircraft view.
If the view drifts then calibrate your controller, alter the dead zone, usually between 0 to 15%.


All Shortcut Command data is stored in P3DSERVER.CMD.

The shortcut controls are backed up into a date stamped file (e.g. P3DSERVER_30082019.CMD) each time the shortcut controls are saved via the Shortcuts dialog's OK button. To revert to a P3D backup delete or rename P3DSERVER.CMD and rename the backup file to P3DSERVER.CMD.

The Shortcut’s Joysticks Option – Reassign Joystick Numbers for Shortcuts

The Joysticks button option is used to reassign joystick numbers for Shortcut Commands. In the ‘Renumber Joystick Assignments’ dialog numeric boxes are primed and displayed allowing you to specify the 'From' and 'To' joystick numbers. The 'From' number is always primed with the first selected item's joystick number.

All listed items are changed when reassigning the joystick numbers for Shortcut Commands. It is not possible to select a subset of the shortcut commands to change.

This option will change the assigned joystick numbering without changing the current device/joystick mapping.

N.B. Camera view and panning sequence joysticks are reassigned using the 'Joysticks’ button within the relevant Camera Management and Panning Sequences Management dialogs. 

Live View

Live View is a standard feature within the OpusFSI Flight Simulator Interface; this feature provides a multi-screen networked display option for P3D by synchronizing multiple networked PCs running copies of the Lockheed Martin Prepar3D simulator.

With Live View, Opus Software have used their 30 year experience of developing high-performance real-time networked telemetry and data acquisition systems, to provide the networking software you need to create a multi-screened experience for the sim. No matter what complexity of system you intend to create, Live View will provide the ideal solution.

Live View is ideally suited to home cockpit builders and general enthusiasts alike. The Live Camera control  feature included within OpusFSI also simplifies the Live View set up, allowing you to customize and automate the Live View displays on each of your client PCs (see below for details).

The Live View multi-screen networked display feature allows the sim to be synchronized across multiple networked computer systems, including laptops. Live View can be used to create a variety of panoramic views or to simply provide additional fixed spot plane, fly-by, tower, or map views on separate 'client' computers.

A networked Live View system is created by activating the SERVER program on your main 'flying' computer, and running the CLIENT program on each of your connecting client systems (PCs or laptops). The programs can be activated in any order, with or without the sim, which greatly simplifies the set up of your system.

The configuration of the Live View system is simple to the extreme, just tell the main 'flying' server how many Live View clients you wish to support, and configure the server's computer name or IP address into each of the client systems, and away you go. You can sit back and watch your client systems connect and start communicating with the server. Spy buttons help you monitor the activity over all the networked links, or monitor the overall activity and operation of the SERVER and CLIENT programs.

The OpusFSI_v6 Getting Started Networked PCs guide explains how to set up the OpusFSI network and also includes some Live View FAQs.


The set up and configuration of your system is further simplified using the in-built Live Camera interface.


The main features of Live View are,

·         Live View synchronizes the aircraft's current position, attitude, landing gear, wheel movement, lighting, ailerons, elevator, rudder, flaps, spoilers (speed brakes), engine throttles, reversers and parking brake.

·         Live View  synchronizes the simulator's date and time, with either weather themes or full METAR weather updates for the aircraft's surrounding area.

·         Live View employs and optimizes multiple dedicated high-performance network links to provide the highest level of performance and the smoothest possible operation.

·         Live View requires minimal set up and configuration to get up and running.

N.B. In order to see the full synchronized effects of Live View users must save a default flight with all engines running on each client system to ensure the aircraft is powered up correctly and ready to fly. For P5D ensure the Enhanced Atmospheric (Beta) option is disabled otherwise the clouds will not synchronise between server and client systems.

To ensure consistent views you should also have the same scenery, textures, and airport Add-ons installed on each P3D system and the same P3D sim settings.

Live View Weather Synchronization

The current version of the software supports synchronization of either Weather Themes or the surrounding area's METAR data.

FSUIPC is required on Live View clients that are used to display camera views. You can download a free copy from http://www.fsuipc.com


GPS Output  (including SkyDemon and ForeFlight)

The OpusFSI GPS Simulator interface can be used to feed data into an Aviation Planning and Navigation package running on an external device (e.g. SkyDemon or ForeFlight). The external device can be either a PC connected via Wi-Fi or LAN, or a mobile device connected via Wi-Fi (e.g. iPad, iPhone, or Android device).

Connecting to SkyDemon / ForeFlight on a Mobile Device via Wi-Fi

Step 1 - Find the Mobile Device's IP Address

Open the device's Settings -> Wi-Fi page.
IOS - Select the 'i' info button next to the connected Wi-Fi network.
Android - Select the Configure option in the bottom menu.
Make a note of the device's current IP Address.

Step  2 - Configure OpusFSI

Open the OpusFSI Configuration dialog and prime the GPS Output options. Within the Configuration dialog the GPS Simulator interface can be disabled, set to feed basic Simulator GPS data via a WiFi or Ethernet LAN link, set to feed both Simulator GPS and Traffic data via a WiFi link, or set to imitate an external GPS using the NMEA protocol via a VSP (Virtual Serial Port).

The following GPS Output Options are available from the dropdown menu and described below,

1. GPS Output Disabled
2. Basic SIM GPS Data
3. GDL90 GPS + Traffic Data
4. NMEA GPS Data via VSP

Either click on the Set Default Settings button or enter the Input Port and Output Port values manually.

1. GPS Output Disabled

This option should be selected when no external device is used. The option disables all GPS output preventing OpusFSI from attempting to connect and communicate with any external device.

2. Basic SIM GPS Data

This option transmits basic GPS (lat/lon position, altitude, heading and airspeed) data without any traffic information. To use this option you should set the following OpusFSI Configuration IP Address and I/O Port options. On the external device you should then select the Third-Party XPlane (or equivalent) option within the SkyDemon/ForeFlight packages.

IP Address : <Your mobile device's IP Address>
Input Port : 49001
Output Port : 49002

3. GDL90 GPS + Traffic Data

This option transmits both GPS (lat/lon position, altitude, heading and airspeed) data along with all the simulator's traffic information. The data is broadcast over a WiFi link to the external device using the aviation industry standard GDL90 protocol. Using the standard GDL90 protocol OpusFSI is able to imitate 'in cockpit' GPS + ADSB Input/Output devices (e.g. SkyEcho 2).

Note, to display traffic data on the SkyDemon/ForeFlight you must also tick the Enable Live Traffic Updates option within the OpusFSI Configuration dialog. The sim should also be configured within it's settings to generate some AI airline and GA traffic.

To use the 'GDL90 GPS + Traffic Data' option you should set the following OpusFSI IP Address and Port Configuration options. On the external device you should also select any of the Third-Party SkyEcho, or GDL90 Compatible Device options within the SkyDemon/ForeFlight packages.

IP Address : <Your mobile device's IP Address>
Input Port : 63093 (Not Used)
Output Port : 4000

N.B. You must have a WiFi interface on the server PC for this link to function. It will not be able to make a connection via an Ethernet LAN connected router, even if the router itself is equiped with a WiFi output.

The Local WiFi Broadcast IP Address will share the same first three IP Address codes as your external device (e.g. IPad) with the final address code set to the Broadcast address of zero (0). Over local networks a router will typically assign local IP addresses ranging from through to (the router is normally assigned to local IP address Hence on most systems the Local WiFi Broadcast IP Address will be

4. NMEA GPS Data via VSP

This option transmits basic GPS (lat/lon position, altitude, heading and airspeed) data without any traffic information. The GPS data is transmitted to an Ethernet LAN connected PC via a VSP (Virtual Serial Port) using the industry standard NMEA GPS serial protocol. This protocol and VSP allows OpusFSI to imitate an externally connected GPS receiver. See the section below.

IP Address :
Input Port : 0 (Not Used)
Output Port : 23 (The VSP's TCP/IP Port Number)

Step  3 - Configure SkyDemon / ForeFlight

Enable the X-Plane option and select 'Go Flying' mode.

In SkyDemon enable the X-Plane option in the 'Third-Party Devices' settings. Tap 'Go Flying' on the top menu and select the 'Use X-Plane' option.

Using The OpusFSI GPS Option with an NMEA Output (Virtual Serial Port)

Step 1:

Download and install the HW Group Virtual Serial Port - HW VSP3 software from the HW Group website www.HW-group.com.

Create a desktop icon for the HW Virtual Serial Port.

Run the VSP3 program, open the Settings tab and turn OFF all options except for,

                TCP Server Mode
                Connect to Device even if Virtual COM is closed

Save your settings to the INI file using the button.

Open the [v]Virtual Serial Port tab and specify your general parameters for the VSP. I have mine set up as follows,

                Port Name: COM7
                IP Address:
                Port: 23

Click on the Create COM button.

The VSP Status will change to Creating.. then finally Created. The LAN Status will then go to Listen.

Step 2:

In the Opus SERVER program's form click on the View Device Driver Links button to display the Device Driver Links on the form.

Now Open the FSI SERVER program's Configure dialog, select the NMEA GPS Data via VSP option from the dropdown menu.
Either click on the Set Default Settings button or enter the IP Address (e.g. and Output Port number (e.g. 23) in the fields provided.

Click OK to close the Configure dialog.

A Device Driver Link should become coloured showing the GPS Simulation Networked TCP/IP Socket link, this link will turn green when it connects to the VSP.

The VSP LAN Status should now change to Connected.

Step 3:

After running and loading the flight in Prepar3D you are now ready to run the SkyDemon (or other 3rd party) package.

You will now have to set up your SkyDemon package and specify an externally connected GPS,

Setup - > Device Connectivity Options ...

I have a Garmin handheld device
Port: COM7

Setup -> GPS Navigation Options ...

General tab,
GPS Hardware,
Port: COM7
Baud: 9600 (I have my COM7 mode set to 9600,N,8,1)

You are now ready to click on the Start GPS option in the top RH corner of the SkyDemon screen.


Landing Analysis

The touchdown and landing evaluation data is displayed in the main Spy window which will also display the previously captured landing data. The current evaluation is graded purely on the touchdown vertical speed in feet per minute (including any bounces). Landing completion is assumed once the aircraft has slowed to less than 30 knots. On landing the vertical speed is logged in both FPM and FPS units. The following evaluation gradings are now employed,


BUTTER LANDING < 0.2 FPS (less than 12 FPM)
EXCELLENT LANDING < 0.4 FPS (less than 24 FPM)
VERY GOOD LANDING < 0.7 FPS (less than 42 FPM)
GOOD LANDING < 1.0 FPS (less than 60 FPM)
MODERATE LANDING < 2.0 FPS (less than 120 FPM)
POOR LANDING < 3.0 FPS (less than 180 FPM)
HEAVY LANDING < 4.5 FPS (less than 270 FPM)
VERY HEAVY LANDING >= 4.5 FPS (270 FPM or greater)

An example Spy landing report is shown below. The evaluation is also given as a percentage value (100% for perfect landings). The touchdown airspeed, ground speed, vertical speed and lateral speed are shown. The lateral speed is always displayed in feet per second (FPS) for greater relevance.

LND  Previous Touchdown at 09:49:20 Hrs
LND  BUTTER LANDING, Evaluation 74 percent
LND  Airspeed 52 knots, Ground Speed 46 knots
LND  Vertical Speed 79 FPM, Lateral Speed 1.2 FPS

A Landing Analysis Popup window along with the Config options are also included. 

The Config options allow you to disable the popup, specify the display persistence time in seconds, and specify the popup window opacity. Defaults are set to display enabled, 60 second duration, and 70 percent opacity.

All landings are also logged in a User Landings Log file (LANDINGS.log) within the OpusFSI_v6 install folder.


OpusFSI - User Landings Log File

Generated 22 October 2020, 10:24 Hrs


Aircraft : RealAir Legacy V2

Touchdown at 22/10/2020, 10:44:26 Hrs

POOR LANDING, Evaluation 28 percent

Airspeed 78 knots, Ground Speed 78 knots

Vertical Speed 216.7 FPM, Lateral Speed 5.6 FPS


Aircraft : RealAir Legacy V2

Touchdown at 25/10/2020, 09:01:25 Hrs

GOOD LANDING, Evaluation 51 percent

Airspeed 76 knots, Ground Speed 82 knots

Vertical Speed 209.7 FPM (3.5 FSP), Lateral Speed 0.4 FPS


Remap Joystick Numbers

The Remap Joystick Numbers option in the Config dialog is used to review and change the Input Device to Sim Joystick mapping. Check the order of the joystick devices in the sim and the order of the devices in the OpusFSI Spy window. They should be in the same order. If they are not you can change the order in the 'Input Device To Sim Joystick Mapping' dialog by using the dropdown boxes on the right. 


After changing the joystick numbers to match the controller order within the simulator's Controls Settings the Remap Joystick Numbers button will save the new Device/Joystick mapping data in the relevant JOYSTCKS.DAT file.

Camera view, panning sequence, and shortcut command joysticks are reassigned using the 'Joysticks' button within the relevant Camera Management, Panning Sequences Management and Shortcut Commands dialogs.


Rebuild Station Data

The OpusFSI Stations data contains details of all simulator stations along with all runway and communication frequencies. However, if you have installed addon airports then these will have replaced existing airport definitions in the sim. The runway designations may be different as they can change over time, also the com frequencies may be different. You may also have installed scenery addon packages that contain other small airfields that may not even be defined in the sim.
For both these instances the standard Stations (aerodrome) data will not reflect any of these Addons, in the case of the smaller airfields the original data does not even include them.

So if you have addon airports or addon scenery defining new airfields you should build your own Stations data file to include all these changes within Opus, that way the correct COM frequencies will be displayed and the correct runway information and advice given.

The Rebuild Station Data option in the Configuration dialog is used to build system specific data, station data matching your current installed system.

Follow the steps below to build your user station data file(s).

1. Download and save the latest MakeRwys.zip file from Pete Dowson's downloads webpage, http://www.fsuipc.com

2. Extract the MakeRwys files using the Windows 'Extract All' file option.

3. Copy the extracted MakeRwys.exe utility program into your simulator's installation folder.

4. Navigate to your simulator's installation folder and run the MakeRwys.exe program.

N.B. If you have any small runway addon airfields, airfields with runways less than 1500 feet (457 metres) long then you will have to run the program with the />n argument, where 'n' identifies the minimum runway length in feet. For example, MakeRwys.exe />820 specifies a minimum runway length of 820 feet or 250 metres.

The MakeRwys.exe program will create the required Runways.txt file ready for decoding.

5. Run the OpusFSI SERVER program, you do not need to run the simulator.
Open the Configure dialog, select your simulator type and make sure you have identified the simulator's install folder correctly.

6. Click on the Rebuild Station Data button in the SERVER Configure dialog.

If Opus cannot find the Runways.txt file an error message box will be displayed advising you to perform steps 1 to 4 above.

7. The Rebuild Station Data dialog will now appear confirming your current selected simulator type along with the current total number of Stations (aerodromes) that are loaded.

When ready click on the Start button.

The Start and OK buttons will be disabled during the decoding. The decoding process will take some time due to the text decoding, station validation, and duplication checks. The current progress is indicated using a standard progress bar. The current number of Decoded Stations is also indicated within the dialog.

8. When decoding is complete press the OK button to save the new station data into your OpusFSI_v6_User_Stations_... data file. Separate files are used for each simulator type.

Device Drivers

The device drivers provide an interface to the popular panels and Addon hardware for P3D. Each device driver will interface to the relevant aircraft simulation thereby eliminating the need to install separate drivers dedicated to each aircraft.

All device drivers are aware of any new aircraft selections even if the aircraft is changed in mid-flight. The appropriate interface (SimConnect, FSUIPC or the manufacturer's SDK) will be initialised and employed automatically whenever necessary.


Please refer to our OpusFSI_v6_ButtKicker.pdf document located in the OpusFSI_v6 installation folder, also available from our download page. 


Please refer to our OpusFSI_v6_Getting_Started_Single_PC FSI_v6_Getting_Started_Single_PC document located in the OpusFSI_v6 installation folder, also available from our download page.

CPFlight MCP737/EFIS737 PRO/EL Panel Driver

Simply enable the CPFlight driver in the Server Configuration dialog and set the COM port as appropriate.

The following MCP panel features have been partially implemented,

Course Knobs and Displays (adjust and display the Nav 1 and 2 course settings)
Speed Knob and Display
Heading Knob and Display
Altitude Knob and Display
Vertical Speed Dial and Display
A/T ARM Switch. The MCP panel's A/T ARM will automatically disengage when not applicable, available, or settable on the selected aircraft.

Left F/D Switch
HDG SEL Button and Light
LNAV Button and Light
VOR LOC Button and Light
APP Button and Light
ALT HLD Button and Light
CMD A and B Buttons and Lights. The MCP CMD A and B buttons can both be used to engage or disengage the sim's autopilot. The MCP A/P DISENGAGE switch is also factored into the control interface and effectively disables both CMD buttons.

Flight Director Master (MA) lights will only be controlled after establishing a connection to the sim. As there is no feedback or relevant data in the sim, these Master (MA) lights simply mimic the current ON/OFF state of the left and right F/D switches.

Improved control of the MCP V/S light and vertical speed setting while the autopilot is not engaged allows you to prime both the A/P's target Altitude and V/S before takeoff. You should take note, the F/D ON/OFF switch on the CPflight MCP panel is not controllable so the F/D needs to be turned ON to allow V/S mode and speeds to be set. If you don't enable the panel's F/D first, the panel will override the sim, turning the sim's F/D OFF, resulting in the sim disabling V/S mode!

N.B. The following MCP Panel controls are not functional,

N1, SPD INTV, VNAV, LVL CHG, V/S, ALT INTV, CWS A, and CWS B buttons, RH F/D switch.

The following SIM A/P controls cannot be processed,

VNAV, BC, V/S, and FLC.

 This is all due to omissions and limitations within the current SDK SimConnect.

FSC Motorised TQ Driver for the Prepar3D Simulator and PMDG’s 737 NGXu Aircraft

The OPUSFSCTQ.EXE program is supplied free of charge as part of the OpusFSI v6 software installation.  Please refer to the OpusFSI_FSCTQ_User_Guide.pdf in your OpusFSI_v6/Docs folder.


Future Development Plans

Further upgrades and enhancements are also planned, see our website for details. All upgrades will be freely available from our web site. The OpusFSI_v6_Release_Notes.txt file in the OpusFSI_v6 folder details all upgrades and releases.

If you have any comments or requests for added features we will be pleased to hear from you. All the above planned features will be included as standard within the licensed  version of OpusFSI


Contact Details

Stephen Percy

Opus Software Limited

website:   http://www.opussoftware.co.uk/opusfsi.htm

email:  opusfsi@opussoftware.co.uk


FAQ and Troubleshooting

Please refer to our website FAQ page, OpusFSI_v6_Getting_Started_Single_PC, OpusFSI_v6_Getting_Started_Networked_PCs, Live Weather and Live Camera guides.


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